> At the end of the day I might have to "bite the > bullet" and purchase AC3D jsut to crete .ac files to use in FG. > > In Maya, export the 3d model to .obj file format. Import it into Blender, texturize the mesh and export as .ac format. All without buying AC3D. But since you use Maya, it should not be a problem spending a bunch of dollars for AC3D anyway.
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