* Dene -- Friday 08 December 2006 21:53:
> Which has the least impact on frame rate, loading models as
> "OBJECT_STATIC" or "OBJECT_SHARED"?
That's a funny question. You choose one of those two types
because of its other properties, not because of its impact
on fps.
OBJECT_SHARED:
- loaded only once
- *never* freed
- can't run nasal
- used for generic objects, such as airport inventory
- path relative to $FG_ROOT
OBJECT_STATE:
- loaded once per use(!)
- freed with the tile
- can run its own Nasal code embedded in the XML file
(e.g. light signals for lighthouses, etc.)
- used for unique landmarks
- path relative to the *.stg file dir
This is all described in $FG_ROOT/Docs/README.scenery,
and most of that is not true for ancient fgfs versions,
anyway. :-P
m.
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