* Frederic Bouvier -- Friday 08 December 2006 22:42: > Anyway, putting a great number of the same static object in a scenery has a > much > greater impact than a great number of shared objects because the former will > fill the GPU memory and the latter will be there only once.
Yes, of course. But those are kind-of generic then, so OBJECT_SHARED is desirable here, anyway. Even by "my" rules. :-) (BTW: same textures should always be shared, so it's only the 3D models that are loaded each time). m. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
