* Frederic Bouvier -- Friday 08 December 2006 22:42:
> Anyway, putting a great number of the same static object in a scenery has a 
> much
> greater impact than a great number of shared objects because the former will
> fill the GPU memory and the latter will be there only once.

Yes, of course. But those are kind-of generic then, so OBJECT_SHARED
is desirable here, anyway. Even by "my" rules.  :-)

(BTW: same textures should always be shared, so it's only the
3D models that are loaded each time).

m.

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