>>> Which has the least impact on frame rate, loading models as >>> "OBJECT_STATIC" or "OBJECT_SHARED"? >>> > ..... a great number of the same static object in a scenery has a much > greater impact than a great number of shared objects because the former will > fill the GPU memory and the latter will be there only once. The reason I'm asking is, I've placed 24 static models of aircraft in the same tile using OBJECT_SHARED and when the planes are in the field of view the fps drops from over 40 to less than 1. When they disappear from the view of view the frame rate increases again
http://denemaxwell.dnsdojo.net/users/ALBUM/War-Birds-Project/Progress/slides/24%200f%2039%20done.html If I understand correctly, when all the objects are different and are in the one tile there will be very little difference in fps impact between STATIC and SHARED Dene NZWN ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
