On Thursday 18 January 2007 19:02, Curtis Olson wrote: > On 1/18/07, Franck Marchand wrote: > > Hello > > > > I am using Flightgear in order to visualize UAV simulation. And I was > > expecting if somebody has already work on a "underwater" version of > > flightgear (for UUV simulation)? > > Moreover is it possible to modify flightgear in order to dive under > > altitude "0" and not stop object at this altitude? > > > > Thank you very much for your answers! > > It would not be hard to disable the ground height check or hardwire it to > something below sea level. What might be more interesting would be to > develop a scenery database using underwater terrain data in conjunction > with the above ground terrain, and then put something similar to a cloud > layer (but with a water texture) at sea level. We could even raise and > lower the sea to simulate tides (?) It seems like it could be a really > interesting extension to FlightGear if someone wanted to work on it. > > Curt.
How curious - I was thinking about the feasibility of a submarine sim using the SG/FG infrastructure just a few days ago... ...then again, in the not too distant past I also gave some thought to an FG pogo stick... ...alright officer, I'll come quietly... LeeE ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
