On Thursday 18 January 2007 19:02, Curtis Olson wrote:
> On 1/18/07, Franck Marchand wrote:
> > Hello
> >
> > I am using Flightgear in order to visualize UAV simulation. And I was
> > expecting if somebody has already work on a "underwater" version of
> > flightgear (for UUV simulation)?
> > Moreover is it possible to modify flightgear in order to dive under
> > altitude "0" and not stop object at this altitude?
> >
> > Thank you very much for your answers!
>
> It would not be hard to disable the ground height check or hardwire it to
> something below sea level.  What might be more interesting would be to
> develop a scenery database using underwater terrain data in conjunction
> with the above ground terrain, and then put something similar to a cloud
> layer (but with a water texture) at sea level.  We could even raise and
> lower the sea to simulate tides (?)  It seems like it could be a really
> interesting extension to FlightGear if someone wanted to work on it.
>
> Curt.

How curious - I was thinking about the feasibility of a submarine sim using 
the SG/FG infrastructure just a few days ago...

...then again, in the not too distant past I also gave some thought to an FG 
pogo stick...

...alright officer, I'll come quietly...

LeeE


-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Flightgear-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-users

Reply via email to