Thomas Förster wrote: > Am Donnerstag 18 Januar 2007 20:02 schrieb Curtis Olson: >> On 1/18/07, Franck Marchand wrote: >>> Hello >>> >>> I am using Flightgear in order to visualize UAV simulation. And I was >>> expecting if somebody has already work on a "underwater" version of >>> flightgear (for UUV simulation)? >>> Moreover is it possible to modify flightgear in order to dive under >>> altitude "0" and not stop object at this altitude? >>> >>> Thank you very much for your answers! >> It would not be hard to disable the ground height check or hardwire it to >> something below sea level. What might be more interesting would be to >> develop a scenery database using underwater terrain data in conjunction >> with the above ground terrain, and then put something similar to a cloud >> layer (but with a water texture) at sea level. > > Hmm, thinking about viscosity, etc. I suppose a simple cloud layer won't > suffice. Second question is, how would the carrier react? I think Navy will > not be amused, sinking one of their big iron... ;-) > > Anyway, it's a nice extension idea.
There appear to be a few free hydrographic data sets too - not although I don't know enough about them to say which would be a best fit with SRTM. I do like the idea of tides though. (Moving bits of scenery always seem much more interesting). -- Jon Stockill [EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
