Hi Dene, I don't think it's the on-ground parameter. It's the logic, how to determine, if a waypoint is reached. The distance to the waypoint must be smaller than a threshold, and this threshold is speed depended. Especially if you have two waypoints rather near to each other, the AI-logic moving the objects fail to reach the waypoints. It would be better to not test for "dist < treshold" but for the derivation of dist being positive (if it was negative before). I already asked Durk for changing this logic.
Maik Dene schrieb am 04.02.2007 06:06: > > Hi Vivian > > if you're looking at the code... when a ship coded as a slow aircraft in > the flightplan.... approaches a waypoint it gets a severe case of the > "wiggles" on. I suspect there is some interaction between the > "on-ground" parameter and the slow speed that can't register that the > object has "hit" that way point and is moving on. I notice it > particularly on my scenario in the middle of the Cook Strait.... > > Cheers > Dene > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-users > > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
