Hi Dene,

I don't think it's the on-ground parameter. It's the logic, how to 
determine, if a waypoint is reached. The distance to the waypoint must 
be smaller than a threshold, and this threshold is speed depended. 
Especially if you have two waypoints rather near to each other, the 
AI-logic moving the objects fail to reach the waypoints. It would be 
better to not test for "dist < treshold" but for the derivation of dist 
being positive (if it was negative before). I already asked Durk for 
changing this logic.

Maik

Dene schrieb am 04.02.2007 06:06:
>
> Hi Vivian
>
> if you're looking at the code... when a ship coded as a slow aircraft in 
> the flightplan.... approaches a waypoint it gets a severe case of the 
> "wiggles" on. I suspect there is some interaction between the 
> "on-ground" parameter and the slow speed that can't register that the 
> object has "hit" that way point and is moving on. I notice it 
> particularly on my scenario in the middle of the Cook Strait....
>
> Cheers
> Dene
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/flightgear-users
>
>   


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