Maik Justus

> 
> Hi Dene,
> 
> I don't think it's the on-ground parameter. It's the logic, how to 
> determine, if a waypoint is reached. The distance to the 
> waypoint must 
> be smaller than a threshold, and this threshold is speed depended. 
> Especially if you have two waypoints rather near to each other, the 
> AI-logic moving the objects fail to reach the waypoints. It would be 
> better to not test for "dist < threshold" but for the 
> derivation of dist 
> being positive (if it was negative before). I already asked Durk for 
> changing this logic.
> 
> Maik
> 
> Dene schrieb am 04.02.2007 06:06:
> >
> > Hi Vivian
> >
> > if you're looking at the code... when a ship coded as a 
> slow aircraft 
> > in
> > the flightplan.... approaches a waypoint it gets a severe 
> case of the 
> > "wiggles" on. I suspect there is some interaction between the 
> > "on-ground" parameter and the slow speed that can't 
> register that the 
> > object has "hit" that way point and is moving on. I notice it 
> > particularly on my scenario in the middle of the Cook Strait....
> >

I have already assessed that the AIAircraft flightplan logic is probably
inappropriate and over-complex for AIShips. I will try a more plain vanilla
solution derived from the AICarrier stuff, at least to kick-off with.

Vivian 

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