Maik Justus wrote: > Hi Dene, > > I don't think it's the on-ground parameter. It's the logic, how to > determine, if a waypoint is reached. The distance to the waypoint must > be smaller than a threshold, and this threshold is speed depended. > Especially if you have two waypoints rather near to each other, the > AI-logic moving the objects fail to reach the waypoints. It would be > better to not test for "dist < treshold" but for the derivation of dist > being positive (if it was negative before). I already asked Durk for > changing this logic. > > Maik > > Yep, that a fairly correct description of the current situation. I'll try to look into it when I'm back home. Using the derivative of dist (wouldn't that be "speed" in this case :-) ) is positive or negative will probably work, but the system has to cover a relatively larger range of velocities, from nearly zero to mach values. I need to check whether using a distance derivative approach only still manages to take care of all these situations, and I can't get to that until after I'm back home again. (I'm in Canada now, having only a fairly outdated laptop to work on).
Anyways, I just wanted to confirm that the issue is on my TODO list. Cheers, Durk ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
