Maik Justus wrote:
> Hi Dene,
>
> I don't think it's the on-ground parameter. It's the logic, how to 
> determine, if a waypoint is reached. The distance to the waypoint must 
> be smaller than a threshold, and this threshold is speed depended. 
> Especially if you have two waypoints rather near to each other, the 
> AI-logic moving the objects fail to reach the waypoints. It would be 
> better to not test for "dist < treshold" but for the derivation of dist 
> being positive (if it was negative before). I already asked Durk for 
> changing this logic.
>
> Maik
>
>   
Yep, that a fairly correct description of the current situation. I'll 
try to look into it when I'm back home. Using the derivative of dist 
(wouldn't that be "speed" in this case :-) ) is positive or negative 
will probably work, but the system has to cover a relatively larger 
range of velocities, from nearly zero to mach values. I need to check 
whether using a distance derivative approach only still manages to take 
care of all these situations, and I can't get to that until after I'm 
back home again. (I'm in Canada now, having only a fairly outdated 
laptop to work on).

Anyways, I just wanted to confirm that the issue is on my TODO list.

Cheers,
Durk

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