Heiko Schulz schrieb:
> Hi,
>
> interesting: a too high fps stops fgfs. 
> I don't think, that's really a problem. If we got more
> and more sceneries, we will need this high framerates.
>
> @georg: I understand, that his problem was that he had
> too much fps, so fgfs dindn't work alright. So he had
> to slow down the simulation artificial.
> But interesting to hear,that the frequency ofthe
> monitor has an influence on the fps...
>
> Greetings
> HHs
> -who is too involved in work instead the ec135 :-(-
> --- Georg Vollnhals <[EMAIL PROTECTED]> schrieb:
>
>   
Heiko,

this is just a "trick" to stop this worse stuttering.
After I changed from Win XP to Linux last year I had an unbelievable
higher framerate (140/150 frames/sec) but very bad stuttering effects.

I found out at that time that I had to do it the other way under Linux -
"braking" FG by selecting "VSync on" and getting a fluendly running sim.
If I remember right - haven't run FlightGear under Windows since last
August/September - this was *only* a problem with Linux.

The higher you can set the refresh-rate of your CRT/display the faster
FG runs at maximum speed.

As I am curious whether this is really only a Linux problem I will test
it on Sunday with my WinXP install (I have still dual boot as my
printer-port scanner has no driver under Linux) and report about it.

Regards
Georg



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