On 6/16/07, Mick - <[EMAIL PROTECTED]> wrote:

I'm not sure if this question belongs here or in the developer's forum, so
please let me know if it's in the wrong place.

I'm using flightgear to create a controller to fly an aircraft. This
involves numerous 'short flights' of up to 5 minutes, and the overall
process has stretched over hours. My question relates to speeding up the
simulation for the purpose of speeding up the 'training' process, but not
at
the expense of altering the flight dynamics. Basically I'd need the
trained
controller to behave the same as it did during these 'sped-up' numerous
flights, when I'd use it in normal simulation speed.

The training is dependent on the simulation time as well as ground speed
and
other time-dependent variables. I'm hoping not to influence these
variables
when speeding the simulator up.

Is this possible, and if so, how?
Please let me know if there's any details needing clarification.

thanks.



Not as an answer... and if you don't mind me asking... but are you using
neural networks to design a flight controller?  Could you elaborate some on
your project?
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