On 6/16/07, Mick - <[EMAIL PROTECTED]> wrote:
>
>I'm not sure if this question belongs here or in the developer's forum, so
>please let me know if it's in the wrong place.
>
>I'm using flightgear to create a controller to fly an aircraft. This
>involves numerous 'short flights' of up to 5 minutes, and the overall
>process has stretched over hours. My question relates to speeding up the
>simulation for the purpose of speeding up the 'training' process, but not
>at
>the expense of altering the flight dynamics. Basically I'd need the
>trained
>controller to behave the same as it did during these 'sped-up' numerous
>flights, when I'd use it in normal simulation speed.
>
>The training is dependent on the simulation time as well as ground speed
>and
>other time-dependent variables. I'm hoping not to influence these
>variables
>when speeding the simulator up.
>
>Is this possible, and if so, how?
>Please let me know if there's any details needing clarification.
>
>thanks.



Not as an answer... and if you don't mind me asking... but are you using
neural networks to design a flight controller? Could you elaborate some on
your project?



My project involves the use of GP with UAVs. It somewhat builds on my 
honours work where
a 'modular' fitness function is used to 'guide' the evolution process.

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