He he i was trying to write a post here too, but the mailing list
bounced me, so i think it newer got in.

Im doing a simular project also based on a UAV using GA/GP for a high
level dynamic path planner.

I am more than interrested in hearing about some of your experiences
with the project since i would guess that we have/will face many of
the same problems..

/tobibobi

2007/6/21, Mick - <[EMAIL PROTECTED]>:
> On 6/16/07, Mick - <[EMAIL PROTECTED]> wrote:
> >
> >I'm not sure if this question belongs here or in the developer's forum, so
> >please let me know if it's in the wrong place.
> >
> >I'm using flightgear to create a controller to fly an aircraft. This
> >involves numerous 'short flights' of up to 5 minutes, and the overall
> >process has stretched over hours. My question relates to speeding up the
> >simulation for the purpose of speeding up the 'training' process, but not
> >at
> >the expense of altering the flight dynamics. Basically I'd need the
> >trained
> >controller to behave the same as it did during these 'sped-up' numerous
> >flights, when I'd use it in normal simulation speed.
> >
> >The training is dependent on the simulation time as well as ground speed
> >and
> >other time-dependent variables. I'm hoping not to influence these
> >variables
> >when speeding the simulator up.
> >
> >Is this possible, and if so, how?
> >Please let me know if there's any details needing clarification.
> >
> >thanks.
>
>
>
> Not as an answer... and if you don't mind me asking... but are you using
> neural networks to design a flight controller? Could you elaborate some on
> your project?
>
>
>
> My project involves the use of GP with UAVs. It somewhat builds on my
> honours work where
> a 'modular' fitness function is used to 'guide' the evolution process.
>
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-- 
Yours kindly

Tobias Nielsen

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