Well, I'm still getting everything set up after moving to a new OS 
(Centos 5.2) and ran into a frame rate oddity.  I am using the v0.9.10 
FedoraCore prebuilt package, just to test things out before going to the 
trouble of compiling the current code.  I finally found out how to build 
a kernel module for the analog joystick, it was incredibly difficult to 
find out how to do this, but pretty simple once I had the right 
instructions.

There are a couple issues left.  One is a wide disparity of frame 
rates.  When loading the A-10 aircraft, I get about 7 FPS over water, 5 
FPS looking at scenery in the default SFO area.  I also get occasional 
very jerky frame rates that look a lot worse than 5 FPS.  But, with the 
T38, I get 28 FPS most of the time, which is perfectly acceptable, and I 
don't seem to notice those jerky moments, either.

I am using the --disable-clouds command, and have renamed the 
Textures.high directory to keep fgfs from using that (recommended by a 
post on the group).  I have a 64 MB Nvidia GeForce4 MX440.
So, any ideas why the A-10 has such terrible frame rates, and the T38 is 
fine?  Is it the instrument panel?
I switched to the 2D panel (which is pretty unusable) but it seems to 
make no difference in frame rate.
All the above frame rates are in full-screen 1280 x 1024 mode.  The 
default frame size runs slightly faster, maybe 10-12 FPS with the A-10, 
but still choppy.

One other quirk I noticed is if I got to full screen during the splash 
display, everything is OK.  If I wait until the FGFS display has 
started, it takes a LONG time for the full-screen display to rebuild, 
and the frame rate is roughly 1-2 frames per MINUTE!  Once FGFS has 
started, any change to the screen display mode causes this extreme 
slowdown.  Anyone else ever seen this?

Thanks,

Jon

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