On Sat, 2008-10-11 at 17:41 -0500, Jon Elson wrote:
> There are a couple issues left.  One is a wide disparity of frame 
> rates.  When loading the A-10 aircraft, I get about 7 FPS over water, 5 
> FPS looking at scenery in the default SFO area.  I also get occasional 
> very jerky frame rates that look a lot worse than 5 FPS.  But, with the 
> T38, I get 28 FPS most of the time, which is perfectly acceptable, and I 
> don't seem to notice those jerky moments, either.
> 
> I am using the --disable-clouds command, and have renamed the 
> Textures.high directory to keep fgfs from using that (recommended by a 
> post on the group).  I have a 64 MB Nvidia GeForce4 MX440.
> So, any ideas why the A-10 has such terrible frame rates, and the T38 is 
> fine?  Is it the instrument panel?

The A10 has huge texture requirements, and lots and lots of polygons...
a 64 MB MX440 probably isn't enough card to run it well.

> I switched to the 2D panel (which is pretty unusable) but it seems to 
> make no difference in frame rate.

The 2D panel just overlays the 3D panel.

The T-38, on the other hand is pretty light weight polygon model with
few textures.

By way of comparison, in my tree at least, the A-10 has 87 texture files
and most seem to be 512x512.  The T38 has 14 texture files with an
average size of 256x256.  A pretty significant difference.

> All the above frame rates are in full-screen 1280 x 1024 mode.  The 
> default frame size runs slightly faster, maybe 10-12 FPS with the A-10, 
> but still choppy.

The chop is probably your card trying to deal with paging memory.

> One other quirk I noticed is if I got to full screen during the splash 
> display, everything is OK.  If I wait until the FGFS display has 
> started, it takes a LONG time for the full-screen display to rebuild, 
> and the frame rate is roughly 1-2 frames per MINUTE!  Once FGFS has 
> started, any change to the screen display mode causes this extreme 
> slowdown.  Anyone else ever seen this?
> 
That's a new one on me...

Good luck,

Ron



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