Hi there,

Thanks Geoff, like the contrasts page! Thought I'd do a comparison image...

http://blobster.50webs.com/ybbn-comparison.jpg

Its beginning to look more homely. Much to do yet however, as I've found some 
decent shapefiles on the net that will let me vastly improve the roads, rail, 
rivers, plus urban areas, as Brisbane is actually much bigger than the fg 
scenery would have you believe. QGIS is my GIS software of choice for such work.

Curiously, despite some preliminary work on fixing the river layout (many more 
points in the shapefile now), and the more complex airport layout, the terrain 
tile folder containing the bulk of the work I've done has shrunk 10-12% - I'm 
not complaining, as it makes for quicker upload/download, just a little 
(actually, a lot) surprised... :-)

The to-do list is now...

- Tidy up some errant taxiway segments in taxidraw
- Change aprons (maybe t'ways?) to concrete not asphalt
- Replace/amend road/rail/stream/urban/lake with free data I found
- Tidy up some landcover shapefiles, especially around the airport
- Throw a heap more hangar & airport models around YBBN airport
- Package it all up
- Hope it isn't going to be half a data-center sized download... :-)

The building textures gobble a lot of disk space (2048x2048 png's). I hope to 
reduce that by using materials instead of textures, although I'm unsure just 
what materials ac3d format can use out of Blender, and what fg/osg will allow 
to be rendered in realtime.

No guarantees of a file for download just yet - all this is secondary to me 
finding a job currently, so job hunt comes first, then fg - I know thats wrong 
but sorry, gotta eat! :-)

Onward...

Chris W, YBBN/BNE.

--- On Thu, 4/6/09, Geoff McLane <ubu...@geoffair.info> wrote:

I could not help putting up a temporary
contrasts page ;=))
 http://geoffair.net/tmp/contrasts.htm 
but would love to be able to fly the new
airport, as I am sure would others...

And look forward to more as you progress
on your 'work' list ;=))

Regards,

Geoff.



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