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[STR New] Link: http://www.fltk.org/str.php?L2221 Version: 1.3-feature Following Greg's suggestion, I have uploaded a file branch-1.3-cocoa.zip that could become a cocoa-based FLTK 1.3 branch. The data therein can be fully compiled by make and/or using the FLTK.xcodeproj Xcode project therein. All test programs work in both 32- and 64-bit modes under either Mac OS 10.5 or 10.6, including those obtained by make but not by the Xcode project (e.g., unittest). One thing does not work though in 64-bits, text drawing in OpenGL windows, that would require a complete rewrite. I have added to the Xcode project a new build configuration, Debug64, that builds 64-bit versions of all targets. The release build configuration itself builds universal programs with 4 architectures (i386, x86_64, ppc, ppc64). Text input is complete with support of international keyboards, of two-keystroke character composition, and of character palette input. As said before, all changes are surrounded by #ifdef __APPLE_COCOA__ / #endif, so the modified code is exactly FLTK 1.3 unless #define __APPLE_COCOA__ is added to config.h. The FLTK API is unchanged. Could any FLTK developer evaluate this contribution proposal? Link: http://www.fltk.org/str.php?L2221 Version: 1.3-feature _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
