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[STR New]

Link: http://www.fltk.org/str.php?L2221
Version: 1.3-feature


Following Greg's suggestion, I have uploaded a file branch-1.3-cocoa.zip
that could become a cocoa-based FLTK 1.3 branch. The data therein can be
fully compiled by make and/or using the FLTK.xcodeproj Xcode project
therein. All test programs work in both 32- and 64-bit modes under either
Mac OS 10.5 or 10.6, including those obtained by make but not by the Xcode
project (e.g., unittest). One thing does not work though in 64-bits, text
drawing in OpenGL windows, that would require a complete rewrite. I have
added to the Xcode project a new build configuration, Debug64, that builds
64-bit versions of all targets. The release build configuration itself
builds universal programs with 4 architectures (i386, x86_64, ppc, ppc64).
Text input is complete with support of international keyboards, of
two-keystroke character composition, and of character palette input.
As said before, all changes are surrounded by #ifdef __APPLE_COCOA__ /
#endif, so the modified code is exactly FLTK 1.3 unless #define
__APPLE_COCOA__ is added to config.h. The FLTK API is unchanged.

Could any FLTK developer evaluate this contribution proposal?


Link: http://www.fltk.org/str.php?L2221
Version: 1.3-feature

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