On 06.12.2009, at 12:53, imacarthur wrote: > > On 6 Dec 2009, at 11:02, manolo gouy wrote: > >> - I have posted file branch-1.3-cocoa-complete.zip that completes >> the Cocoa >> port of FLTK 1.3 with an implementation of function gl_draw for text >> drawing in OpenGL windows. This also brings the benefit of allowing to >> draw any UTF character rather than just a set of 256 characters. The >> FLTK.xcodeproj can now be compiled in 32-bit mode (i386 or ppc) >> from SDK >> 10.3.9 and in 64-bit from SDK 10.5. I have also corrected a one-pixel >> offset that occurred in the scroll demo under Mac OS 10.6, and >> simplified >> a few things in the code. > > This is simply brilliant. > I am truly impressed.
Wow! Great! Manolo, I will try hard ti fit the merger into the schedule. This will be such a huge improvement to FLTK! >> - Matt, Ian: did you find time to try this Cocoa port? > > Not so much as I had hoped - I built an older snapshot on this mac > (PPC, 10.4.11) and it worked, but I didn't get to spend any time on > it... > > My excuse is that we have been negotiating to buy a house, and on > Monday we completed the exchange of contracts. > So I have been a bit distracted... > Now that I have the house, Im going to be even more distracted I'm > afraid. The house was built in the late 1700's and is in need of a > little renovation. Well, maybe more than a little... Whoa. Good luck with all that! I hope you have a garage full of power tools and a lot of patience! My excuse is a little newer (1908), but likely a bit bigger (eighty thousand cubic meters) ;-) Do you have photos? Will you blog? Matthias _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
