On 06.12.2009, at 12:53, imacarthur wrote:

> 
> On 6 Dec 2009, at 11:02, manolo gouy wrote:
> 
>> - I have posted file branch-1.3-cocoa-complete.zip that completes  
>> the Cocoa
>> port of FLTK 1.3 with an implementation of function gl_draw for text
>> drawing in OpenGL windows. This also brings the benefit of allowing to
>> draw any UTF character rather than just a set of 256 characters. The
>> FLTK.xcodeproj can now be compiled in 32-bit mode (i386 or ppc)  
>> from SDK
>> 10.3.9 and in 64-bit from SDK 10.5. I have also corrected a one-pixel
>> offset that occurred in the scroll demo under Mac OS 10.6, and  
>> simplified
>> a few things in the code.
> 
> This is simply brilliant.
> I am truly impressed.

Wow! Great!

Manolo, I will try hard ti fit the merger into the schedule. This will be such 
a huge improvement to FLTK!

>> - Matt, Ian: did you find time to try this Cocoa port?
> 
> Not so much as I had hoped - I built an older snapshot on this mac  
> (PPC, 10.4.11) and it worked, but I didn't get to spend any time on  
> it...
> 
> My excuse is that we have been negotiating to buy a house, and on  
> Monday we completed the exchange of contracts.
> So I have been a bit distracted...
> Now that I have the house, Im going to be even more distracted I'm  
> afraid. The house was built in the late 1700's and is in need of a  
> little renovation. Well, maybe more than a little...

Whoa. Good luck with all that! I hope you have a garage full of power tools and 
a lot of patience!

My excuse is a little newer (1908), but likely a bit bigger (eighty thousand 
cubic meters) ;-)

Do you have photos? Will you blog?

 Matthias
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