> I just updated to the head of 1.3, and my app failed to compile,
> complaining that Fl_X was undefined.  Looking at FL/mac.H, it looks
> like it's intentionally hidden when compiling against an application.
> Hiding system specific stuff seems like a good idea, but it looks like
> this is inconsistent with X11 and win32.  And if Fl_X is meant to be
> hidden, documentation should be removed for it, and there should be
> some alternate way to write:
> 
> int has_windows() { return Fl_X::first != NULL; }
> 
> Otherwise, hiding Fl_X for the mac is probably an oversight 
> and should be fixed.

One for Manolo I guess. Though... There is the bigger question of
whether Fl_X should be exposed or not.

What do folk think? 

I don't know - I'd guess not, for "safety" reasons, but there are some
advantages, too...


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