> Can you provide a sample app? This usually brings more attention to a
> problem.
>
> kind regards
> Kai-Uwe Behrmann
> --
> developing for colour management
> www.behrmann.name + www.oyranos.org
>
>
> Am 23.11.08, 13:32 -0800 schrieb Mike Werner:
> > mode (FL_RGB | FL_DEPTH | FL_DOUBLE | FL_STENCIL);
>
> > I have a demo of stencil operations written in glut which works fine on my 
> > system. So this is not a hardware problem.
>
> > Any suggestions?
>

Unfortunately, I can not provide a simple app. All of my apps use Fluid and 
there are many files involved. I have tried to put the 'mode' command above 
into some of my other apps and get the same result - all polygonal surfaces 
with lighting do not render. Lines do render. All I am adding to these apps is 
the 'mode' command which supposedly sets up the FL_GL_Window to be able to do 
stencil operations. Then I disable stenciling use glDisable (GL_STENCIL_TEST). 
The 'apps' I am talking about all use FL_GL_Window and no GLUT stuff. I also 
tried adding these 2 stenciling commands to the FLTK cubeview demo. The demo 
worked, BUT it does not try to render polygonal surfaces with lighting. Guess I 
can try to add lighting to the cubeview demo? Has anyone successfully done 
stencil operations in an FL_GL_Window involing shaded polygonal surfaces and no 
Glut stuff?  Thanks.
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