Mike Werner wrote:
> CubeView.obj : error LNK2001: unresolved external symbol "private: virtual
> void __thiscall Fl_Gl_Window::draw_overlay(void)" ([EMAIL PROTECTED]@@EAEXXZ)
> CubeView.obj : error LNK2001: unresolved external symbol "public: virtual
> void __thiscall Fl_Gl_Window::hide(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> CubeView.obj : error LNK2001: unresolved external symbol "public: virtual
> void __thiscall Fl_Gl_Window::show(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> CubeView.obj : error LNK2001: unresolved external symbol "public: virtual
> void __thiscall Fl_Gl_Window::flush(void)" ([EMAIL PROTECTED]@@UAEXXZ)
>
> I don't think it's finding any of my FLTK routines. Any ideas?
Looks like you might not be linking with the fltkgl library (fltkgl.lib)
Try building the cube demo in fltk and looking at the build logs,
and compare the build flags to your own.
FLTK's gl classes are in a separate lib from the core fltk.lib
so that fltk apps not using opengl don't have to include its baggage.
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