> Mike Werner wrote: > > CubeView.obj : error LNK2001: unresolved external symbol "private: virtual > > void __thiscall Fl_Gl_Window::draw_overlay(void)" ([EMAIL > > PROTECTED]@@EAEXXZ) > > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual > > void __thiscall Fl_Gl_Window::hide(void)" ([EMAIL PROTECTED]@@UAEXXZ) > > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual > > void __thiscall Fl_Gl_Window::show(void)" ([EMAIL PROTECTED]@@UAEXXZ) > > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual > > void __thiscall Fl_Gl_Window::flush(void)" ([EMAIL PROTECTED]@@UAEXXZ) > > > > I don't think it's finding any of my FLTK routines. Any ideas? > > Looks like you might not be linking with the fltkgl library (fltkgl.lib) > > Try building the cube demo in fltk and looking at the build logs, > and compare the build flags to your own. > > FLTK's gl classes are in a separate lib from the core fltk.lib > so that fltk apps not using opengl don't have to include its baggage.
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