> Mike Werner wrote:
> > CubeView.obj : error LNK2001: unresolved external symbol "private: virtual 
> > void __thiscall Fl_Gl_Window::draw_overlay(void)" ([EMAIL 
> > PROTECTED]@@EAEXXZ)
> > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::hide(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::show(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::flush(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> >
> > I don't think it's finding any of my FLTK routines.  Any ideas?
>
>       Looks like you might not be linking with the fltkgl library (fltkgl.lib)
>
>       Try building the cube demo in fltk and looking at the build logs,
>       and compare the build flags to your own.
>
>       FLTK's gl classes are in a separate lib from the core fltk.lib
>       so that fltk apps not using opengl don't have to include its baggage.

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