> I'm now trying to texture map images onto some surfaces in my 
> Fl_Gl_Window. Erco's code shows how to apply texture maps but 
> I can't see how to load them from images. I've been trying to 
> use OpenGL tutorials and Fl_BMP_Image but I'm not having any success.
> 
> Any help would again be very much appreciated,

Which bit isn't working?

It probably ought to work - maybe it is getting at the image data that
is a problem? You do that via the img->data()[0] pointer. This HowTo
touches on some stuff that may be relevant in terms of getting at the
image data:

http://www.fltk.org/articles.php?L468  




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