> WildMagic does it all for you. Of course, you would have to use a
> Wm3 render context inside an Fl_Window. I made a post about how I
> did that in the OpenGL forum but it doesn't seem to have generated
> much interest.

I saw your post, but as I've never used WildMagic I didn't comment.
To make sure it doesn't get forgotten, you might want to either:
- post it on the Article and FAQ page; or
- submit it as a STR RFE (Request for enchancement) for 1.4

Cheers
D,
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