Duncan Gibson wrote:
>> WildMagic does it all for you. Of course, you would have to use a
>> Wm3 render context inside an Fl_Window. I made a post about how I
>> did that in the OpenGL forum but it doesn't seem to have generated
>> much interest.
> 
> I saw your post, but as I've never used WildMagic I didn't comment.

Same for me.

> To make sure it doesn't get forgotten, you might want to either:
> - post it on the Article and FAQ page; or
> - submit it as a STR RFE (Request for enchancement) for 1.4

And if you do, please don't send complete changed files. Better
would be unified diffs (diff -u oder svn diff).

And: thanks for sharing your work.

Albecht
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