> Nice, I thought it would be funny to see this.
>
> > int main() {
> // srand(time(0))
>
> When compiling, this was shown as problem and I deactivated this line by
> comment. After that the program started and worked right the way it was
> ment to work - after eleven jumps of rectangle the program stopped. It
> doesn't seem to be a problem of code. I'm using FLTK 1.1.9, Windows-XP
> and GCC 3.4.5.
Hy Edzard ! Thanks for your response.
To be honest I did it without the seed and it still didn't work, maybe I
modified something else also, it's an old code, I was working on it 3 weeks
ago. :)
But how can it work without the seed??I know it compiles without it, but it
should be there, right??
But I know that there is something wrong.I will try to compile it.
Anyway, is the method that I've used what you recommend to stop a timeout??Or
do you have a better suggestion?
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