> on a platform specific basis, it's possible that on
> one of the platforms, FLTK's remove_timeout() doesn't
> actually stop pending timeouts, which is maybe why the
> time keeps retriggering.
I just tried your app on mac, windows and linux, and in
all cases it stopped by itself.
So I'm not sure why you were seeing it continue to run..
Guess I'm curious what platform you're on, and what exact
version of fltk you're linking with.
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