Is there any reference number about the memory consumption for a
typical FLTK application using directFB or Kdrive/TinyX as backend. I
have used MiniGUI and GTK over directFB before. MiniGUI is extremely
fast while GTK is very slow. What if FLTK compare to them?

        If I make a port for FLTK on framebuffer (not DirectFB), is it
possible? Or will it be really tough to do that?

BR,
Jacky   

於 8/1/2010 17:13, MacArthur, Ian (SELEX GALILEO, UK) 提到:
>
>>      I am new to FLTK but attract by its easy to use and friendly to
>> embedded system. However, I know FLTK only support X and DirectFB as
>> graphic backend. But X and DirectFB is horribly large and complex. Is
>> FLTK support any other backend?
>
> The supported backends at present are X, Windows and OSX.
> There is no "official" support for the DirectFB backend, though there
> are workable patches available.
>
> What platform are you targeting? What CPU, what clockspeed, how much
> RAM, how much storage?
>
> I ask because this "X is horribly large and complex" story seems to go
> around a lot in the embedded device community, and frankly it is not
> really true anymore.
>
> Back in the day, when X was a new thing, "X was horribly large and
> complex" simply because the best CPU's we could get had 25MHz clocks and
> 1 MB of RAM.
>
> A typical embedded CPU these days might be clocked 10 times faster and
> have substantially more RAM and GB's of storage - these machines can run
> X without even trying...
>
> I'd suggest you look into the TinyX / Kdrive stuff and see if that will
> do what you want.
>
>
>
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