On 11.01.2010, at 02:35, Jacky Lam wrote: > Is there any reference number about the memory consumption for a > typical FLTK application using directFB or Kdrive/TinyX as backend. I > have used MiniGUI and GTK over directFB before. MiniGUI is extremely > fast while GTK is very slow. What if FLTK compare to them?
FLTK is being used in the embedded world successfully. It is quite fast. I personally have no comparison to other toolkits, but I know that the underlying code is mostly straight forward, allowing for quick launch times and a spiffy UI. All widget classes a quite small, so that even a big number of widgets should not clobber an embedded platform too much, but we will further optimize. > If I make a port for FLTK on framebuffer (not DirectFB), is it > possible? Or will it be really tough to do that? In the minimal stage, you need to create an interface for simple drawing (lines, rectangles, text), a pointer device, a timer, an event loop, and a windowing system (in increasing order of difficulty). The locations that require patching are a bit strewn over the source code, but you can easily find them by 'grep'ing for the identifier of your favorite platform (__APPLE__, WIN32, ...). I did write a orting mail quite a while ago. Maybe I can find that again... . Matthias _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

