On 11.01.2010, at 02:35, Jacky Lam wrote:

>       Is there any reference number about the memory consumption for a
> typical FLTK application using directFB or Kdrive/TinyX as backend. I
> have used MiniGUI and GTK over directFB before. MiniGUI is extremely
> fast while GTK is very slow. What if FLTK compare to them?

FLTK is being used in the embedded world successfully. It is quite fast. I 
personally have no comparison to other toolkits, but I know that the underlying 
code is mostly straight forward, allowing for quick launch times and a spiffy 
UI. All widget classes a quite small, so that even a big number of widgets 
should not clobber an embedded platform too much, but we will further optimize.

>       If I make a port for FLTK on framebuffer (not DirectFB), is it
> possible? Or will it be really tough to do that?

In the minimal stage, you need to create an interface for simple drawing 
(lines, rectangles, text), a pointer device, a timer, an event loop, and a 
windowing system (in increasing order of difficulty). The locations that 
require patching are a bit strewn over the source code, but you can easily find 
them by 'grep'ing for the identifier of your favorite platform (__APPLE__, 
WIN32, ...).

I did write a orting mail quite a while ago. Maybe I can find that again... .

Matthias 
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