On 17.07.2010, at 23:10, dimatura wrote:

> I have a FLTK 1.1.x program with has two functions that manipulate a common 
> data structure (std::vector) as well as an FLTK pack. One of the functions is 
> invoked by an Fl::add_fd callback and the other is invoked by a 
> Fl::add_timeout/repeat_timeout callback. Things are working fine, but I'd 
> like to confirm that these functions are invoked serially by the event 
> dispatch loop (Fl::run()). Is it the case?

Yes, that is correct. FLTK uses a single threaded approach and executes 
callback in an order that in this specific case may not be exactly the same as 
the actual event occurred (by a few microseconds).

FLTK *does* support multithreading through locks and awake signals, but there 
is always only one single GUI thread (which additionally must be the main 
thread of the application - a requirement by one of the underlaying platforms).

 - Matthias
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