> If you need to do some really *looong* processing, don't do it from a > callback, find some other way to manage it (I usually spin of a worker > thread) to ensure that the GUI stays alive. >
Thanks for the answer. By the way, what do you use for threads? It seems FLTK doesn't have most of the things you'd usually use with threads, like locks, monitors, etc. _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

