> > On 17.07.2010, at 23:10, dimatura wrote: > > > I have a FLTK 1.1.x program with has two functions that manipulate a = > common data structure (std::vector) as well as an FLTK pack. One of the = > functions is invoked by an Fl::add_fd callback and the other is invoked = > by a Fl::add_timeout/repeat_timeout callback. Things are working fine, = > but I'd like to confirm that these functions are invoked serially by the = > event dispatch loop (Fl::run()). Is it the case? > > Yes, that is correct. FLTK uses a single threaded approach and executes = > callback in an order that in this specific case may not be exactly the = > same as the actual event occurred (by a few microseconds). > > FLTK *does* support multithreading through locks and awake signals, but = > there is always only one single GUI thread (which additionally must be = > the main thread of the application - a requirement by one of the = > underlaying platforms). > > - Matthias= >
Ok, great. Fortunately the callback functions are pretty fast so the GUI remains responsive. Thanks! Daniel _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

