On 07/19/11 14:04, Patrick Mc(avery wrote:
> I don't really know much about the standard library, friend functions, 
> overloading and exceptions but should I care? If I understand the C++ 
> subset that deals with the above code am I pretty much ready good to go?

        Many folks in your position start with a simple program
        that kinda does what they want, then slowly get more involved
        as needed during the process of trying to get it to do what they
        want.

        Some folks fall down the rabbit hole and become C++ programmers,
        others try to keep a distance by partnering up with others,
        or hiring someone to write what they need.

        Indeed fltk itself doesn't use the more exotic C++ stuff
        like templates, exceptions, namespaces, RTTI.

        But I'd say understanding classes and class inheritance
        is fairly hard to avoid, just to understand how to read
        the docs. For instance, if you make a button, you'd have
        to know that it inherits from Fl_Widget, and that to find
        out how to change the label or color of the button, you'd
        need to know to look at the docs for Fl_Widget to find those
        methods ("functions").

        I'd suggest taking a look at the FLTK video tutorials (just
        google for that and you should find them), and see if you get
        lost while watching. A lot of the C++ stuff is probably
        something you can pick up just by looking.. kinda like walking
        into the middle of a movie.
_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to