For what it's worth, I've triggered Fl_Gl_Window overlays from a timer
in the past, and attained high frame rates, so it certainly *can* work
OK, and I have a number of things that do (non-GL) animations using FL
timers that also work, and give the expected frame rates, so I think the
timers are good, and that triggering GL window redraws at high rates is
feasible.

Somewhere I had a hacked up version of the gears demo, reworked to use
fltk and all that, which used timers and stuff, that we used way back
when to investigate a bug we had in redrawing a FGL window... Hmm, can't
find it, I wonder where I put it...

Anyway, even on fairly basic h/w it was running at well over 60 FPS, so
should be OK I think.

-- 
Ian




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