> I'm only calling redraw.
> My GlWindow is embedded within a doublebuffered window but I have not
> explicitly enabled double bufferring in the GlWindow.

Ah, now there's a thing.

On (at least) one platform I have had weird behaviours with Fl_Gl_Window
embedded in Fl_Double_Window, such that the screen did not show all the
updates.

It *looked* as if the GL thought it had drawn the new scene, but it was
"lost" in the buffering of the Fl_Double_Window and never shown on the
screen.

I did not investigate further - changing the outer window to a plain
Fl_Window fixed the issue so I carried on regardless...

-- 
Ian





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