On 08.02.2012 11:38, MacArthur, Ian (SELEX GALILEO, UK) wrote: > OK, I found my hacked-up gl_gears example - actually it's the glut one, > but anyway... converted to be fltk-ish.
Great demo. Looks like we could add it somewhere to our demos. If not in test/ then maybe in examples/ ? Opinions? > It was originally meant to run on the idle loop, and with this WIN32 box > that runs about 3,000 FPS. I don't get more than approx. 60 (!) FPS on my Win7 box (4 cores, with the CPU at a minimum load) > I've added an fl_timer aiming for 100 FPS, and on this box I get a > rock-solid 64 FPS... Hmm, 64 != 100, so that's odd. Same value: ~60 FPS > I wonder if I'm hitting some issue with the resolution of the WIN32 > timers or something, as the FPS I get is *exactly* 64, even though the > idle-loop version runs much, much faster... Running at /desired/ frame rate 30 gives me 21.4 FPS. Strange. The same program, compiled in a Linux VM on the *same* Win7 box gives me up to 516 FPS with idle loop and ~450 FPS with timers. I'm wondering what's going on... Albrecht _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

