You're right, I was getting confused with his royalty license
agreement here:
http://www.pinvoke.com/license/
"The license does not permit the following uses: The icon may not be
sublicensed, resold, rent, transfer, or otherwise made available for
use or detached from a product, software application, or web page. The
Icons may not be placed on any electronic bulletin board, downloadable
format. You may not in include the icons in any web template,
including those which are web based, but not limited to website
designs and presentation templates. You may not use, or allow anyone
else to use The Icons to create pornographic, libelous, obscene, or
defamatory material."
Thanks,
Eli
On Jan 28, 2009, at 2:51 PM, Colin Clark wrote:
Hi Eli,
The Fugue icons appear to use a Creative Commons attribution license:
http://creativecommons.org/licenses/by/3.0/
This is very similar to the Creative Commons license we use for
Fluid's non-code products. In short, we have to explicitly make note
of the fact that Pinvoke is the author of these icons. This is
pretty consistent with other open source licenses we use. We include
a list of attributions in our wiki and in the Infusion download's
README file.
Did you find any other specific requirements in regards to
attribution that I missed?
Colin
On 28-Jan-09, at 5:08 PM, Eli Cochran wrote:
I should note that as far as I can tell the license for the Fugue
icons is not Fluid compatible since they restrict how the icons can
be used.
- Eli
On Jan 28, 2009, at 1:34 PM, Jacob Farber wrote:
Hi John,
Just some quick points: I think the Fugue icons are a nice start;
As far as I know, Photoshop does have a several methods for
maintaining the quality of re-sampled bitmaps. If your the
original author, there is the scalable effects option when re-
sampling vector/bitmap artwork to a different size, but its only
of use when your not working with sub-pixel dimensions in your
artwork (which you never should be with icons anyway)...other than
that, you might want to look at changing the Image Interpolation
option or using the Edge Enhancement filter....
But my main point is this: when it comes to scalable icons we have
something specific in mind which works with the fss stuff, and
doesnt work with re-sampling images. Im prepping some CSS classes
to work with icons/images to load up various sizes depending on
the class names involved. So for example, if you have a toolbar
with icon images roughly 16px x 16px, if you loaded one of our
larger font class names you might get icons 32 x 32 or 24 x 24
etc. the switch would be seamless, and utilize CSS sprites.
---
Colin Clark
Technical Lead, Fluid Project
Adaptive Technology Resource Centre, University of Toronto
http://fluidproject.org
. . . . . . . . . . . . . . . . . .
.
Eli Cochran
user interaction developer
ETS, UC Berkeley
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