That last sentence is particularly restrictive for us :)


On Jan 28, 2009, at 3:03 PM, Eli Cochran wrote:

You're right, I was getting confused with his royalty license agreement here:

http://www.pinvoke.com/license/

"The license does not permit the following uses: The icon may not be sublicensed, resold, rent, transfer, or otherwise made available for use or detached from a product, software application, or web page. The Icons may not be placed on any electronic bulletin board, downloadable format. You may not in include the icons in any web template, including those which are web based, but not limited to website designs and presentation templates. You may not use, or allow anyone else to use The Icons to create pornographic, libelous, obscene, or defamatory material."

Thanks,
Eli

On Jan 28, 2009, at 2:51 PM, Colin Clark wrote:

Hi Eli,

The Fugue icons appear to use a Creative Commons attribution license:

http://creativecommons.org/licenses/by/3.0/

This is very similar to the Creative Commons license we use for Fluid's non-code products. In short, we have to explicitly make note of the fact that Pinvoke is the author of these icons. This is pretty consistent with other open source licenses we use. We include a list of attributions in our wiki and in the Infusion download's README file.

Did you find any other specific requirements in regards to attribution that I missed?

Colin

On 28-Jan-09, at 5:08 PM, Eli Cochran wrote:

I should note that as far as I can tell the license for the Fugue icons is not Fluid compatible since they restrict how the icons can be used.

- Eli

On Jan 28, 2009, at 1:34 PM, Jacob Farber wrote:

Hi John,

Just some quick points: I think the Fugue icons are a nice start; As far as I know, Photoshop does have a several methods for maintaining the quality of re-sampled bitmaps. If your the original author, there is the scalable effects option when re- sampling vector/bitmap artwork to a different size, but its only of use when your not working with sub-pixel dimensions in your artwork (which you never should be with icons anyway)...other than that, you might want to look at changing the Image Interpolation option or using the Edge Enhancement filter....

But my main point is this: when it comes to scalable icons we have something specific in mind which works with the fss stuff, and doesnt work with re-sampling images. Im prepping some CSS classes to work with icons/images to load up various sizes depending on the class names involved. So for example, if you have a toolbar with icon images roughly 16px x 16px, if you loaded one of our larger font class names you might get icons 32 x 32 or 24 x 24 etc. the switch would be seamless, and utilize CSS sprites.


---
Colin Clark
Technical Lead, Fluid Project
Adaptive Technology Resource Centre, University of Toronto
http://fluidproject.org


. . . . . . . . . . .  .  .   .    .      .         .              .            
         .

Eli Cochran
user interaction developer
ETS, UC Berkeley


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Daphne Ogle
Senior Interaction Designer
University of California, Berkeley
Educational Technology Services
[email protected]
cell (510)847-0308



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