http://www.youtube.com/watch?v=a0vijNbcV_g
For your enjoyment; a "video-flyer" done largely in Fluxus (with Rob Bothof Using a more traditional program piecing it together). Features the return of the dancing robots I was using as a livecoding routine before. Also briefly features Fluxa sound as the musical intro is based on a live jam session where I used that. Rest of the music is Rob's work. I'm not sure I'd recommend this as a practical use-case for Fluxus, but it was a lot of fun so that's ok. Trivia and lessons learned; -no traditional modeling program because I don't understand those. -a procedural texture for the robot faces worked quite well. -avoiding state as much as possible really helps to keep stuff simple. -a texture on a inverted sphere makes for a cheap background; build it first, before transparent stuff, because you can't depth-sort it. -Generally a smart order of building-drawing can beat the automated depth-sort if you plan. -Working accross multiple computers is not so smart because you are bound to forget to copy textures and stuff. I wouldn't do that again. -Linux on a MacBook Pro means no 2nd/3rd mouse button in Fluxus unless a external mouse is used, maybe I should add a key combo using shift or alt for that. Yours, Kas.
