On Thu, Jun 14, 2012 at 10:31:06AM +0100, David Griffiths wrote: Hey dave, > > I recommend spending some time with poly face extrude modelling with > blender - you start with a cube, extrude faces to build a rough shape, > smooth the model and repeat until done.
Yes, it's probabably time for that. > > I think a combination of ordering builds, depth sorting, > (hint-ignore-depth) for stuff you really want on top, and > (hint-nozwrite) for stuff you really want in the background generally > does the trick - but it could do with being a bit more visualisable. nozwrite I didn't yet know about, I'll check that out. Thanks. > > > -Working accross multiple computers is not so smart because you are > > bound to forget to copy textures and stuff. I wouldn't do that again. > > Use git? Probably a solid idea for larger projects, yes. Thanks, Kas.
