Hi Kassen, On 06/12/2012 11:34 AM, Kassen wrote: > Trivia and lessons learned; > -no traditional modeling program because I don't understand those.
I recommend spending some time with poly face extrude modelling with blender - you start with a cube, extrude faces to build a rough shape, smooth the model and repeat until done. > -a procedural texture for the robot faces worked quite well. > -avoiding state as much as possible really helps to keep stuff simple. > -a texture on a inverted sphere makes for a cheap background; build it > first, before transparent stuff, because you can't depth-sort it. > -Generally a smart order of building-drawing can beat the automated > depth-sort if you plan. I think a combination of ordering builds, depth sorting, (hint-ignore-depth) for stuff you really want on top, and (hint-nozwrite) for stuff you really want in the background generally does the trick - but it could do with being a bit more visualisable. > -Working accross multiple computers is not so smart because you are > bound to forget to copy textures and stuff. I wouldn't do that again. Use git? cheers, dave
