> 
> No, I do not accept this. I do not think it is in the project's best
> interests, I do not think it is in computer science's best interests,
> and I do not think it is in the public interest. That is why I am
> "banging on the door" (nice phrase) and trying to persuade them
> otherwise. (Note: not "complaining".)
> 

You aren't banging on the door, or persuading anyone of anything, you are 
coming off like an abrasive person with the social skills of a computer 
engineer.

Just because you believe that "Release early, release often" is the best 
release strategy, doesn't mean that everyone at VPRI does.  I work in video 
game development, and it's a pretty much suicidal strategy for releasing games. 
 "A delayed game is eventually good, a bad game is bad forever." — Shigeru 
Miyamoto

It's very hard to shake bad first impressions,  and there are times when you 
don't want people to see something until it's polished, or you have something 
cool to show.  Otherwise the bad first impression will color the public's 
perception of your project for the rest of its lifetime. 

I'm skeptical that releasing a bunch of source code for something that has been 
described as being on "life-support", announcing to the world that there has 
been a revolution in computing, and then have it not work on a majority of 
machines, is really the optimal strategy for success. 

VPRI is getting public funding, but $5 million usd isn't a heck of a lot.  To 
put that into context, these days, that isn't even enough to make a bad video 
game. That means that they need to make good use of the resources that they 
have, which means keeping focus.  Which means avoiding distractions, like 
having to answer a zillion questions and unreasonable demands on mailing lists. 



  


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