Perhaps someone from VPRI should comment and explain their reasons of not
releasing much, and certainly not often.  That way we might have a more
concrete discussion around facts (and hopefully avoid potentially incorrect
analogies).

-Murat

2010/12/20 Ondřej Bílka <[email protected]>

> On Mon, Dec 20, 2010 at 09:42:28PM +0800, Brian Gilman wrote:
> > >
> > > No, I do not accept this. I do not think it is in the project's best
> > > interests, I do not think it is in computer science's best interests,
> > > and I do not think it is in the public interest. That is why I am
> > > "banging on the door" (nice phrase) and trying to persuade them
> > > otherwise. (Note: not "complaining".)
> > >
> >
> > You aren't banging on the door, or persuading anyone of anything, you are
> coming off like an abrasive person with the social skills of a computer
> engineer.
> >
> > Just because you believe that "Release early, release often" is the best
> release strategy, doesn't mean that everyone at VPRI does.  I work in video
> game development, and it's a pretty much suicidal strategy for releasing
> games.  "A delayed game is eventually good, a bad game is bad forever." —
> Shigeru Miyamoto
> Good as duke nukem forever?
> >
> > It's very hard to shake bad first impressions,  and there are times when
> you don't want people to see something until it's polished, or you have
> something cool to show.  Otherwise the bad first impression will color the
> public's perception of your project for the rest of its lifetime.
> >
> > I'm skeptical that releasing a bunch of source code for something that
> has been described as being on "life-support", announcing to the world that
> there has been a revolution in computing, and then have it not work on a
> majority of machines, is really the optimal strategy for success.
> >
> > VPRI is getting public funding, but $5 million usd isn't a heck of a lot.
>  To put that into context, these days, that isn't even enough to make a bad
> video game. That means that they need to make good use of the resources that
> they have, which means keeping focus.  Which means avoiding distractions,
> like having to answer a zillion questions and unreasonable demands on
> mailing lists.
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > fonc mailing list
> > [email protected]
> > http://vpri.org/mailman/listinfo/fonc
>
> --
>
> We had to turn off that service to comply with the CDA Bill.
>
> _______________________________________________
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> [email protected]
> http://vpri.org/mailman/listinfo/fonc
>
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