Perhaps someone from VPRI should comment and explain their reasons of not releasing much, and certainly not often. That way we might have a more concrete discussion around facts (and hopefully avoid potentially incorrect analogies).
-Murat 2010/12/20 Ondřej Bílka <[email protected]> > On Mon, Dec 20, 2010 at 09:42:28PM +0800, Brian Gilman wrote: > > > > > > No, I do not accept this. I do not think it is in the project's best > > > interests, I do not think it is in computer science's best interests, > > > and I do not think it is in the public interest. That is why I am > > > "banging on the door" (nice phrase) and trying to persuade them > > > otherwise. (Note: not "complaining".) > > > > > > > You aren't banging on the door, or persuading anyone of anything, you are > coming off like an abrasive person with the social skills of a computer > engineer. > > > > Just because you believe that "Release early, release often" is the best > release strategy, doesn't mean that everyone at VPRI does. I work in video > game development, and it's a pretty much suicidal strategy for releasing > games. "A delayed game is eventually good, a bad game is bad forever." — > Shigeru Miyamoto > Good as duke nukem forever? > > > > It's very hard to shake bad first impressions, and there are times when > you don't want people to see something until it's polished, or you have > something cool to show. Otherwise the bad first impression will color the > public's perception of your project for the rest of its lifetime. > > > > I'm skeptical that releasing a bunch of source code for something that > has been described as being on "life-support", announcing to the world that > there has been a revolution in computing, and then have it not work on a > majority of machines, is really the optimal strategy for success. > > > > VPRI is getting public funding, but $5 million usd isn't a heck of a lot. > To put that into context, these days, that isn't even enough to make a bad > video game. That means that they need to make good use of the resources that > they have, which means keeping focus. Which means avoiding distractions, > like having to answer a zillion questions and unreasonable demands on > mailing lists. > > > > > > > > > > > > > > _______________________________________________ > > fonc mailing list > > [email protected] > > http://vpri.org/mailman/listinfo/fonc > > -- > > We had to turn off that service to comply with the CDA Bill. > > _______________________________________________ > fonc mailing list > [email protected] > http://vpri.org/mailman/listinfo/fonc >
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