Thank you Brian, well put.

I value the opportunity to engage with the members of the VPRI team through
this list. I consider it a privilege.

This is a VPRI project. I have no "right" to make any demands on this
project just because I am subscribed to this list, or a US tax payer, or
possibly paying tax in a foreign country. I am however grateful the NSF
funds this project.

I am in no position to guide or cajole VPRI. I didn't create Smalltalk, ...
or any of the myriad of technologies or approaches that have so
fundamentally shaped the environment I have grown up in. The VPRI team have
probably forgotten more about creating software than I will ever know,
though I hope their work is helping to close the gap ;-)

This is a great project. I wish the team every success, and the continuation
of circumstances that enable those achievements.


On 21 December 2010 00:42, Brian Gilman <brian.gil...@gmail.com> wrote:

> >
> > No, I do not accept this. I do not think it is in the project's best
> > interests, I do not think it is in computer science's best interests,
> > and I do not think it is in the public interest. That is why I am
> > "banging on the door" (nice phrase) and trying to persuade them
> > otherwise. (Note: not "complaining".)
> >
>
> You aren't banging on the door, or persuading anyone of anything, you are
> coming off like an abrasive person with the social skills of a computer
> engineer.
>
> Just because you believe that "Release early, release often" is the best
> release strategy, doesn't mean that everyone at VPRI does.  I work in video
> game development, and it's a pretty much suicidal strategy for releasing
> games.  "A delayed game is eventually good, a bad game is bad forever." —
> Shigeru Miyamoto
>
> It's very hard to shake bad first impressions,  and there are times when
> you don't want people to see something until it's polished, or you have
> something cool to show.  Otherwise the bad first impression will color the
> public's perception of your project for the rest of its lifetime.
>
> I'm skeptical that releasing a bunch of source code for something that has
> been described as being on "life-support", announcing to the world that
> there has been a revolution in computing, and then have it not work on a
> majority of machines, is really the optimal strategy for success.
>
> VPRI is getting public funding, but $5 million usd isn't a heck of a lot.
>  To put that into context, these days, that isn't even enough to make a bad
> video game. That means that they need to make good use of the resources that
> they have, which means keeping focus.  Which means avoiding distractions,
> like having to answer a zillion questions and unreasonable demands on
> mailing lists.
>
>
>
>
>
>
> _______________________________________________
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> fonc@vpri.org
> http://vpri.org/mailman/listinfo/fonc
>
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