I like Paul's idea here - form a "pit of success" even for people who tend
to copy-paste.

I'm very interested in unifying PL with HCI/UI such that actions like
copy-paste actually have formal meaning. If you copy a time-varying field
from a UI form, maybe you can paste it as a signal into a software agent.
Similarly with buttons becoming capabilities. (Really, if we can use a
form, it should be easy to program something to use it for us. And vice
versa.) All UI actions can be 'acts of programming', if we find the right
way to formalize it. I think the trick, then, is to turn the UI into a good
PL.

To make copy-and-paste code more robust, what can we do?

Can we make our code more adaptive? Able to introspect its environment?

Can we reduce the number of environmental dependencies? Control namespace
entanglement? Could we make it easier to grab all the dependencies for code
when we copy it?

Can we make it more provable?

And conversely, can we provide IDEs that can help the "kids" understand the
code they take - visualize and graph its behavior, see how it integrates
with its environment, etc? I think there's a lot we can do. Most of my
thoughts center on language design and IDE design, but there may also be
social avenues - perhaps wiki-based IDEs, or Gist-like repositories that
also make it easy to interactively explore and understand code before using
it.


On Sun, Sep 8, 2013 at 10:33 AM, Paul Homer <[email protected]> wrote:

>
> These days, the "kids" do a quick google, then just copy&paste the results
> into the code base, mostly unaware of what the underlying 'magic'
> instructions actually do. So example code is possibly a bad thing?
>
> But even if that's true, we've let the genie out of the bottle and he is't
> going back in. To fix the quality of software, for example, we can't just
> ban all cut&paste-able web pages.
>
> The alternate route out of the problem is to exploit these types of human
> deficiencies. If some programmers just want to cut&paste, then perhaps all
> we can do is too just make sure that what they are using is high enough
> quality. If someday they want more depth, then it should be available in
> easily digestible forms, even if few will ever travel that route.
>
> If most people really don't want to think deeply about about their
> problems, then I think that the best we can do is ensure that their hasty
> decisions are based on as accurate knowledge as possible. It's far better
> than them just flipping a coin. In a sense it moves up our decision making
> to a higher level of abstraction. Some people lose the 'why' of the
> decision, but their underlying choice ultimately is superior, and the 'why'
> can still be found by doing digging into the data. In a way, isn't that
> what we've already done with micro-code, chips and assembler? Or machinery?
> Gradually we move up towards broader problems...
>
>>
>>
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