The only known pitfall concerning 0.20.4 is a MT-problem with images. You can occasionally get NullPointerExceptions when images are loaded. This has been fixed in 0.20.5rc. I expect 0.20.5rc to work well in a multithreaded environment although FOP still uses a few ugly construct like a too frequent use of statics, for example. We're adressing this in the redesign.
Some best practice that comes to my mind is to only configure FOP once when the VM starts. You mention that the average rendering time increases with multiple threads. Just curious, what about the throughput? Is FOP getting slower with multiple threads? On 18.12.2002 22:09:13 Ryan.Asleson wrote: > > I'm trying to use FOP 0.20.4 in a multi-threaded environment to produce > PDFs. As I increase the number of threads from one or two to three or > four, the average rendering time per PDF increases significantly. > > I realize that the host environment (available memory, number of > processors, etc etc) can cause this affect, but I was wondering if there > are any pitfalls, problems , or best practices with using FOP in a > multi-threaded environment. Jeremias Maerki --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]