On 12-8-2011 13:16, Michael Schnell wrote:
On 08/11/2011 04:09 PM, Jeppe Græsdal Johansen wrote:
Android also has some support for a pixbuf object in native mode,
which I guess could be used for the same
Having the processor write into the pixel array would be horribly
slow. I am right now planning a hardware design using TI ARM
processors that also very often are used in Android devices. Many of
them do have hardware for creating 2D and 3D graphics (similar to PC
graphics hardware and somehow Direct-X compatible.
So I do suppose that there are means in the Linux Kernel framebuffer
driver to use this feature.
-Michael
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It is not slow at all, it is lightning fast.
As far as I suspect the framebuffer manipulation is indeed through the
kernel. If you use openGL v2 there's of course just one abstraction
layer extra.
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