On Fri, Aug 12, 2011 at 9:18 AM, Michael Schnell <mschn...@lumino.de> wrote: > On 08/12/2011 01:56 PM, Thaddy wrote: >> >> It is not slow at all, it is lightning fast. > > So it obviously does use rendering hardware. >> >> As far as I suspect the framebuffer manipulation is indeed through the >> kernel. > > I did not take a look into the framebuffer driver API, but it's quite > obvious that it does provide support for hardware rendering. >> >> If you use openGL v2 there's of course just one abstraction layer extra. > > Yep. I did understand wrong that not using GL would imply not using the > rendering hardware and directly writing to the pixel array instead. > > -Michael >
I remember people complaining that Android didn't do (IIRC) screen composition on the GPU, and this was even officially disclaimed. Unfortunately all I could find right now is this: http://androidforums.com/android-lounge/29584-why-doesnt-androids-gui-use-gpu-acceleration.html Hmm, and this: http://android-developers.blogspot.com/2011/03/android-30-hardware-acceleration.html -Flávio _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-devel