On 08/12/2011 01:56 PM, Thaddy wrote:
It is not slow at all, it is lightning fast.
So it obviously does use rendering hardware.
As far as I suspect the framebuffer manipulation is indeed through the kernel.
I did not take a look into the framebuffer driver API, but it's quite obvious that it does provide support for hardware rendering.
If you use openGL v2 there's of course just one abstraction layer extra.
Yep. I did understand wrong that not using GL would imply not using the rendering hardware and directly writing to the pixel array instead.

-Michael
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