There's also the probability that the CS suite porting is taking place
in the US Adobe development center but Frame is coded by Adobe India
-- so the Mac skill set may not be where the FM code is.
On 3/1/07, Steve Rickaby <srickaby at wordmongers.demon.co.uk> wrote:
> At 09:38 -0700 1/3/07, Graeme R Forbes wrote:
>
> >"Although MacOS X has UNIX underpinnings, the difficult
> >stuff relating to user interfaces, font access, output,
> >etc. is all exclusive to MacOS X"
> >
> >In other words, the difficult stuff has all been dealt with for GoLive,
> >Illustrator, InDesign, etc. etc. So Adobe employs people who know how to get
> >a document to print on a Mac, even under the formidably taxing OSX. It just
> >chose not to put them to work on FM, because there was little demand for its
> >previous, non-OSX, new-feature-thin FM upgrades. Terrific.
>
> There may be other factors at work here. To create universal binaries that
> will work on OS X across MacIntel and PowerPC platforms, Adobe has to migrate
> their code base to XCode, the Apple development system. That process is, as I
> understand it, well under way for the CS 2 applications.
>
> However, FrameMaker has a much older code base, so the effort to migrate it
> to XCode would be proportionately greater. For all I know, some parts of
> FrameMaker might be coded in Assembler for speed. If this is the case, moving
> such code to a multi-platform production base such as XCode would be all the
> more complex, and might involve a major re-coding effort. All this ups cost
> and reduces margins.
>
> --
> Steve
> _______________________________________________
>
>
--
Art Campbell art.campbell at
gmail.com
"... In my opinion, there's nothing in this world beats a '52 Vincent
and a redheaded girl." -- Richard Thompson
No disclaimers apply.
DoD 358